> For the complete documentation index, see [llms.txt](https://misat.gitbook.io/game-rules/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://misat.gitbook.io/game-rules/mission-satellite-game-rules/game-modes.md).

# Game modes

Description of available game modes

Available 3 game modes:

5х5 — **team DM (deathmatch)**, 3 rounds; two teams meet in battle, the team with at least one player left alive wins the round, the match is won by the team with the most points at the end of the rounds.

10х10 — **team CTF (capture the flag)**, 3 rounds; two teams aim to capture the enemy flag from the enemy base and deliver it to their own base. The team that delivers the enemy flag to its base more times wins the round.

50x50 - **Endless Battle,** an endless round, players killed in battle respawn with a delay in seconds proportional to the total value of the character. Every day points are counted and the trend is determined - Bulls or Bears - who wins at the current moment.
